XBOX Game Cheats

XBox 360 – F.E.A.R. Cheats

Category – Xbox Cheats

Unlock all levels:To unlock all levels, input “F3ARDAY1″ as your profile name. Note: Trophies will become disabled.Infinite dual-handgun ammo:To
get infinite ammo for the dual-handguns, equip the dual-handguns with
at least one bullet when you have all weapons slots full. Locate a
weapon that is not in your inventory on the ground(not on top of
anything). Hold Square to trade the dual-handguns for the weapon, then
switch back one handgun and grab the other. The number of bullets you
previously had for the dual-handguns will double.Incorrect spelling:”Strong Language” is spelled incorrectly when the ESRB rating is displayed at the outset of the game.
Saving Medkits:Make a mark of some sort to lead you
back on some Medkits that you could not carry before. If you so happen
to run out of your own because of a big fight you can find them again.
This is useful in Interval 11 with the armies of ghosts coming after
you. Just make sure that you are able to backtrack to get the Medkits
you left behind.Use your Medkits at the correct time. Do not use
Medkits immediately when you have about 70 to 80 health remaining. Try
using a Medkit when your health drops below 30. One Medkit can heal up
to about 30 to 45 points. If your health happens to drop below 40 and
you are in a 1v1 or 2v1 fight, do not bother using a Medkit unless you
really need to. Just run to cover while using your slow-mo abilities.
Your health will regenerate slowly back to 40 if it drops below that,
however you must be out of the firefight to regenerate your health.Saving ammunition and time:If
there are no enemies or music playing, holster your weapon. You save
ammunition and can move faster to get through quicker. This also helps
you outrun paranormal activity or get through it faster.Extra ammunition:When
you find some ammunition, drop the corresponding weapon. Collect the
ammunition, then pick up the weapon again. You will gain more ammunition
than if you had only collected the ammunition by itself.Defeating Assassin Super Soldiers:Because
the assassins are difficult to see due to their camouflage and high
speed running, try using slow-motion with L2. You will notice them
immediately once they are slowed. After that, let all of your rounds
into them.If you do not have slow-motion (for example, in the
bonus mission when playing as the demolition man), you must have a quick
finger and a good eye to notice them running around. There are two ways
to do this. The first is to toss a grenade to reveal the assassin for a
certain amount of time. Hopefully the splash radius will either hit him
or kill him. Note: The grenade has a two to four second delay before
exploding, and correct timing is required. The second way is to wait
until the assassin approaches directly in front of you. When he reveals
himself, start firing at him.How to defeat Heavy Armor:Wait
for slow motion to get up to full and make sure you have a shotgun.
When ready, activate slow motion and fire as many rounds into the armor
as possible. During this, it is also a good idea to circle around it to
throw off its fire. This tactic is not useful if slow motion is off. The
Particle weapon, Repeating cannon, and Rocket Launcher also does a
great deal of damage against them.If done correctly, Slide Kicks will kill a Heavy Armor in one hit.Use
the semi-auto rifle or plasma rifle. Zoom in and shoot it in the head,
then in the upper legs where there is no armor. The Heavy Armor solider
will double up each time and stop shooting. Repeat your shots from head
to upper legs until it is dead.How to defeat Nightmares:Pistols
can easily defeat nightmares. They can take them out in one shot,
compared to other weapons that require multiple shots (except heavy
weapons). This is also very useful, due to the fact that certain times
when Alma and Fettel take you to hell, you will lose all weapons and get
a pistol.Defeating Stealth Soldiers:Holster your weapon when they appear and use slow motion. Use a round house, slide, or bicycle kick when they are close.Use
the following trick in Interval 8, Mission 2 during a Stealth Soldier
attack. When you enter the warehouse, kill the first one that is in
front of you and allow the second one to hit you. Watch it go away and
keep an eye on it. It will come back and will jump across the ravine in
order to reach you. When it does jump, use slow motion and a round house
kick.Corner yourself so the Stealth Soldiers cannot sneak up
behind you. A wall will work, but a corner is recommended so you have a
better view.A shotgun will work nicely against any Stealth Soldier.How to defeat groups:Use the following tactics to defeat groups:Rush the enemy and take out as much enemy troops as possible, then hide.If the group has a Heavy Armor, take out the guards first then attack the armor.If
you are in a tight spot and enemies are approaching in front of you,
using slow motion and Drop Kick works nicely. Most of the time this will
kill enemy troops with one hit.If there is a lot in a group, use grenades. How to defeat enemy groups without being spotted:If
the an enemy does not know you are there, holster your weapon and melee
the guards. If you are lucky, the fallen guard will make little noise,
and they will not look at you when you do it. You can dispose of the
most of the guards without firing a shot.Interval 01: Alma crying:Before
the first apparition of Charles’ face, check the broken down door right
over the table. Look into it to hear Alma crying. However you normally
cannot see her.To actually see Alma, go back to the pair of double doors
you saw before you saw the broken table. Keep opening and closing them.
After awhile, the “Incoming: Unknown Origin” will appear. Keep doing
this. After a few more minutes, the doors will disappear and you will
enter a paranormal vision.Interval 03, Mission 2: Skip scene:To
the scene skip when Alma appears on the ladder, simply jump down
instead of climbing down. This however will use up some life and
therefore is not recommended.Interval 03, Mission 2: Avoiding damage:When Alma takes you into the vision, turn around after the door explodes or else you will take damage from a nightmare.Heretic Monkey:As
you are making your way through the large office building, about midway
through the level there should be a large room filled with cubicles,
with multiple offices on the side. One of the cubicles in the middle of
the room has a lot of boxes piled into it, with a red stapler on the
desk. This is in reference to the character Milton in Office Space.
Management is always making him move his desk and using his area for
storage, as well as stealing his red Swingline stapler. This can be
found in the same area as multiple T.P.S. reports.Interval 06: Avoid ambush:After
you defeat the group of men and a cyborg wielding a Penetrator in a
large room, go through the doors and onto a balcony with plants
underneath. Use the ASP rifle to kill the two men that are attacking
from below. Do not jump down to where they were. There is an very large
cyborg with a multi-rocket launcher waiting for you. Instead, jump
directly across from the doors you just came through. Hide behind the
first obstacle you find. Get out from your spot and shoot the machine
with your ASP once to draw its attention so that it comes towards you.
Once you get its attention, quickly get back to your hiding spot. When
you hear it has stopped walking, lean out from your spot. It will not
notice you, even after you start attacking. Keep shooting it until it
explodes.Interval 08, Mission 1: Skip scene:To skip
the scene with Fettel kidnapping Alice (even though it is an
apparition), simply shoot Alice or Fettel. You will however find an
additional scene with Alice’s body on the floor (also an apparition).
This might be a sign of the future though because Alice’s body is
discovered in Interval 10 in the same way.Interval 11: Alma in Hard mode:In
the last interval, beware when Alma attempts to go after you in the
last vision. On Hard mode and above the rooms will be pitch black,
allowing Alma to hide and attack you without being seen. Pay close
attention to anything that appears to be moving in this last vision.
Also, the flashlight and slow motion will be useless.Heavy Resistance: Extra Alma scene:Near the start, kill the clone soldier that is by himself. Then, look at one of the security cameras.Reappearance of first level:If you look around during two of the Alma visions, you will notice that it looks similar to the first level.Recommended weapons:Always
have an assault rifle or sub machine gun with you. They are actually
very good in most situations. Pistols are only good in paranormal
attacks. Shotguns also work as well.Surviving paranormal activities:To
avoid shellshock, always look around in a paranormal vision first
before moving on. Also if Alma is in her child form, go towards her to
move on. If she is in her older form, run away. It is also a good idea
to shoot while running.Health booster locations:HEALTH BOOSTER – LOCATIONInterval 01 – Rooms on right side where you meet Jankowski. Go to the rooms on the right before going upstairs. Interval
02 – Just before you go up to the room where you meet Alma, check the
back. It is near the part where you see Jankowski’s second ghost. Interval
03 mission 1 – In the sewer where Alma is. Be careful because you will
encounter another Alma scene when you pick this up. Interval 03 mission 2 – Check the sewers when you first encounter Moddy’s ghost.Weapon alerts:Weapons are available for a reason. They actually indicate what will be up ahead before you fight.WEAPON – WHAT IS AHEADPistols – One pistol indicates Paranormal activity is nearby. Two pistols do not mean anything. Sub machine – This indicates that there will be lots of any type of soldiers nearby. Assault rifle – This does not means anything, as they are found throughout the game. Nail gun – This indicates that long distance firing will be needed soon, or heavy armor is close by. Shotgun – This does not usually mean anything, as they are found throughout the game. However, it may indicate heavy armor. Rocket Launcher – Indicates that a Mech, Leviathan, or heavy armor is close by (not so much Heavy armor). Repeating
cannon – Indicates that lots of enemy soldiers, mechs, etc. are near.
Basically, there is a lot of everything coming up. It also indicates
that the end of the game is near when more quantities of them are found.
Particle weapon – Indicates possible snipers or heavy armor. Mines – Indicates that a platoon of enemy soldiers is close by. Being alert to paranormal threats:The
following list shows what you will notice when paranormal activity is
close. Use this to prepare for any frightening scenes up ahead:You see Alma.There is a black cloud.There are flickering lights.The room is dark with not a lot of light.There are no enemies around.Communication says, “Incoming – Unknown origin”.You see a large amount of blood with no bodies.You see Paxton Fettel.You hear voices.Objects move on their own.The flashlight and/or slow motion stops working.You enter slow motion on your own. Knowing Norton Mapes is bad early:You
can easily tell that Norton Mapes is a bad guy because the fire alarm
room will have a Cheesy Poofs bag in it. When you turn off the fire
alarm, look to the right.Norton Mapes’ belt:Check
Norton Mapes’ belt when you first encounter him. It reads “RTFM”, which
stands for “Read the f*cking manual”, which is meant for non-computer
literate people.Gamer’s machine consoles:In the
harbor mission, you will find plenty of consoles with “Power and
shutdown.” There are however, one or two machines that have wording
similar to “Coins collected, secrets found, lives spent, ammo used,
etc.”. It is a gamer’s console.Achievements:ACHIEVEMENT – HOW TO UNLOCKSurvivalist (150 points) – Beat the Campaign without dying.Fearsome (100 points) – Beat the Campaign on Extreme difficulty.No Juice (65 points) – Beat the Campaign without using any boosters.Real Time (65 points) – Beat the Campaign without using SlowMo.Fearless Flagman (75 points) – Capture 50 flags in ranked CTF or SlowMo CTF games.MP 1000 (75 points) – Participate in 1000 ranked Multiplayer games.Multiplayer Victory (75 points) – Win a ranked Deathmatch, SlowMo Deathmatch, or Elimination Multiplayer game.Fearless (35 points) – Win the Campaign on any difficulty other than Low.Explorer (35 points) – Find all Health Boosters and Reflex Boosters in the single-player campaign.Exterminator (35 points) – Kill all enemies in the Campaign.Ammo Hog (35 points) – Win the Campaign using less than 500 rounds of ammo.No Fear (35 points) – Win every Instant Action map on Extreme difficulty.Demolitions Expert (35 points) – Kill 200 enemies with the N6A3, AT-S or M77 in a ranked Multiplayer game.Dead Eye (35 points) – Kill 150 enemies with Headshots in a ranked Multiplayer game.Initiation (5 points) – Beat Interval 2 in the Campaign.Water Treatment Facility (5 points) – Beat Interval 3 in the Campaign.Armacham (5 points) – Beat Interval 7 in the Campaign.Slums (5 points) – Beat Interval 8 in the Campaign.Secret Facility (5 points) – Beat Interval 10 in the Campaign.Intel (5 points) – Gather all phone messages and laptops in the Campaign.Explosives Expert (5 points) – Kill 3 enemies with a single N6A3, AT-S or M77 in the Campaign or Instant Action.Environmentalist (5 points) – Kill 10 enemies with barrels, fire extinguishers or fuse boxes in the Campaign or Instant Action.Slow Jo (5 points) – Kill 5 enemies with one SlowMo use in the Campaign or Instant Action.Medic! (5 points) – Use 50 Medkits in the Campaign or Instant Action.Bullet Sponge (5 points) – Use 50 armor vests in the Campaign or Instant Action.Feared (5 points) – Beat every Instant Action map on any difficulty except Low.Team Victory (5 points) – Win 5 each of ranked CTF, SlowMo CTF, TDM, SlowMo TDM, and Team Elimination games in Multiplayer.MP 100 (5 points) – Participate in 100 rank Multiplayer games.Assaulter (5 points) – Kill 50 enemies with the G2A2 in a ranked Multiplayer game.Sub-Jugator (5 points) – Kill 50 enemies with the RPL in a ranked Multiplayer game.Dual Machinist (5 points) – Kill 50 enemies with the SM15 in a ranked Multiplayer game.Repeating Offender (5 points) – Kill 50 enemies with the MP-50 in a ranked Multiplayer game.PumpShotty Ownage (5 points) – Kill 50 enemies with the VK-12 in a ranked Multiplayer game.Grenadier (5 points) – Kill 50 enemies with the N6A3 in a ranked Multiplayer game.Rocketman (5 points) – Kill 50 enemies with the MOD-3 in a ranked Multiplayer game.Perforator (5 points) – Kill 50 enemies with the 10mm HV Penetrator in a ranked Multiplayer game.Pistoleer (5 points) – Kill 50 enemies with the AT-14 in a ranked Multiplayer game.Disintegrator (5 points) – Kill 50 enemies with the Type-7 in a ranked Multiplayer game.Trap Layer (5 points) – Kill 50 enemies with the AT-S in a ranked Multiplayer game.Sapper (5 points) – Kill 50 enemies with the M77 in a ranked Multiplayer game.Sniper (5 points) – Kill 50 enemies with the ASP in a ranked Multiplayer game.Brawler (5 points) – Kill 50 enemies with Punches or Rifle Butts in a ranked Multiplayer game.Black Belt (5 points) – Kill 50 enemies with Round House Kicks, Flying Kicks, or Slide Tackles in a ranked Multiplayer game.Belly Gunner (5 points) – Kill 50 enemies with the turret in a ranked Multiplayer game.Afraid (0 points) – Finish a multi-player game with a negative score. Suicide King (0 points) – Killed yourself five times. Vermin Badge (0 points) – Kill five rats and crows.

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