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F.E.A.R. 2: Project OriginXBox 360 Cheats

F.E.A.R. 2: Project OriginXBox 360 Cheats

Category – Xbox Cheats

Project Harbinger menu background:To unlock the Project Harbringer menu background, complete the single-player campaign on any difficulty.Intel Pieces per mission:The following is a list of each mission alongside the corresponding number of intel words possible:MISSION – INTEL PIECESMission 1 – Find 8.Mission 2 – Find 11.Mission 3 – Find 4.Mission 4 – Find 5.Mission 5 – Find 5.Mission 6 – Find 3.Mission 7 – Find 2.Mission 8 – Find 4.Mission 9 – Find 10.Mission 10 – Find 7.Mission 11 – Find 5.Mission 12 – Find 0.Mission 13 – Find 7.Mission 14 – Find 5.Reflex Injector locations:Find the Reflex Injector in the following locations in each mission:Mission 2: AwakeningAfter
the elevator cutscene, enter the small room to find a keycard on a dead
person. Use the keycard to open the double doors to find the Reflex
Injector.Mission 3: DiscoveryAfter crawling
through a vent you will see someone executed by a flamethrower soldier.
The Reflex Injector is on the floor of this room.Mission 4: WithdrawalAfter
Intel piece 26, go downstairs and to the left. The Reflex Injector is
on the counter and can be seen when you reach the elevator.Mission 5: ReplicaTurn off the valve to a flaming pipe which is blocking the room with the Reflex Injector. It is on the shelf in this room.Mission 6: RuinDuring the battle around the plane, go upstairs and to the back of the building. The Reflex Injector and Intel on top of a box.Mission 7: TopAfter exiting the power armor, go left and then upstairs. It is in the room on a table.Mission 8: ElementaryIn
the hallway with yellow lockers and where the ghosts appear, go inside
the room on the right after the trophy case. It is hidden under a
projector.Mission 9: Nurse’s OfficeAfter the two soldiers get lit on fire, find it inside the bathroom on the right of the hallway.Mission 10: Snake FistAfter stopping the lockdown, climb down the ladder where the mechanical arm is moving to find it.Mission 11 – “Keegan”After walking upstairs go right and back downstairs to find it.Mission 12 – “Epicenter”Before entering the theatre, enter the room where the laser name breaks down the doors to find it on a counter.Mission 13 – “Approach”In
a little nook in the same room as Intel 70. Go up the platform and
straight off it, turn right, go down the ladder, and up the other one.Mission 14 – “Climax”Right after you exit the tunnel after seeing the tree.Intel locations:Find the following Intel in the corresponding locations:Mission 1 “Sanctuary”INTEL – LOCATIONIntel
1 – “Security Concern” under “Genevieve Aristide”. After Stokes
mentions the elevator lock down, look behind her on a cabinet. Intel
2 – “I.M. transcript #1″ under “Genevieve Aristide”. At the second area
after exiting the elevator, there will be soldiers jumping down the
balcony. The intel is below the balconies by the door where Stokes
breaks the lock, opening the gate for you to pass through. Intel 3 –
“Bad News” under “Project Origin”. Immediately after Intel 2, go
through the door and look on the table on the left. It is across from a
blue and red painting. Intel 4 – “Good Luck” under “Project
Harbinger”. After sprinting from the helicopter, Genevieve Aristide will
start complaining. The Intel is on a table between chairs across from a
balcony, surrounded by red ropes. It is across from a violin painting. Intel
5 – “Termination notice” under “Genevieve Aristide”. After the pool
cinematic, a soldier talks about programs. There is Intel in the middle
of the room where you fight the speaker and his fellow soldiers. It is
near the bar/kitchen across the living room with the big television and
speakers. Intel 6 – “To-Do list” under “Genevieve Aristide”.
Immediately after Intel 5, go up the stairs and to the right on the
floor after killing the man who kicks the door open. It is near a
knocked down shelf and a headless and armless statue. Intel 7 and 8 –
“Info – SFC Keegan” and “Info – SGT Becket” under “Project Harbinger”.
After closing the music player, seeing the illusion, and watching the
bookcases open, there will be two Intels; one on the floor and the other
a cabinet directly in front of you. Mission 2 “Awakening”INTEL – LOCATIONIntel
9 – “Memo – M. Becket” under “Hospital”. After waking from the surgery
there is a folder holder on the wall across from you by the door you
need to use to exit. Intel 10 – “Info – 1SG Griffin” under “Project
Harbinger”. Just before seeing adult Alma at the corner, take a left
turn into a hallway then a right turn into another patient’s room. It is
in front of the closet. Intel 11 – “Info – SGT Jankowski” under
“Project Harbinger”. When reaching the blocked double doors, go around
to the left. Enter the room with a lot of machines and boxes then turn
left again to enter a blood covered bathroom floor. Go through it then
go left again to find it on a counter. Intel 12 – “Surgical Notes”
under “Hospital”. Enter the dead end a room with a florescent light
hanging down. It is on a knocked over cabinet. The room is next to the
bigger room with two sets of double doors. Intel 13 – “Check the
news” under “Hospital”. After Intel 12 you will watch a body fall in
slow motion from above. Enter the small room next to the two bathrooms
upstairs to find it on the computer desk. Intel 14 – “Urgent Warning” under “Armacham”. After seeing Genevieve again, enter another lab with the Intel. Intel
15 – “Info – 1LT Stokes” under “Project Harbinger”. Look in the women’s
bathroom stall where the bloody footprints lead. This is in the room
where the three ATC officers are trying to get to the woman in the
locked office. This is behind that and where you jump down. Intel 16
– “Diode implants” under “Hospital”. After the battle where you acquire
the shotgun, there is a computer desk with the Intel. It is located
across from a painting of a skull and brain, just before the morgue. Intel
17 – “Admitting patients” under “Hospital”. After going in the
elevator, take a right and then the first right. The Intel is in the
left cubicle opposite of the bloody body cubicle. Intel 18 –
“Evacuation point” under “Project Origin”. You will reach a point where
Fox speaks of a woman. Locate the two elevators (one is pried open).
Across from those is a desk and a wall. Behind the wall is a vent. Go
through the vent to enter a room with the Intel. Intel 19 – “T.A.C. overview” under “Hospital”. After the chamber cinematic, go through the stairwell and look on the railing. Mission 3 “Discovery”INTEL – LOCATIONIntel 20 – “Demolition Plan” under “Armacham”. Search the monitor room upstairs after the big battle. Intel
21 – “I.M. transcript #3″ under “Genevieve Aristide”. After obtaining
the flamethrower, there will be a blocked hallway. Follow the bloody
trail to find it and the Intel. Intel 22 – “I.M. transcript #2″
under “Genevieve Aristide”. Enter the room that has an “X” on the
outside wall, next to the two soldiers investigating the headless body.
The Intel is in the rear by a monitor. Intel 23 – “Dp guidelines”
under “Armacham”. Found directly across from the window when you see the
abomination crawling towards the soldiers. Mission 4 “Withdrawal”INTEL – LOCATIONIntel
24 – “Info – SGT Fox” under “Project Harbinger”. It can be found
directly in front of you, through the double sliding doors, behind the
dead man on the counter. Intel 25 – “Info – SGT Morales” under
“Project Harbinger”. After a series of similar rooms you will enter a
room with a corpse in red. The Intel is by the body. Intel 26 –
“Harbinger Failures” under “Project Harbinger”. After an abomination
scares you, keep going down the corridors to find a corpse in red. The
Intel is lying next to him. Intel 27 – “Schedule change” under
“Armacham”. Reach the tunnels with the big battle. To the right of this
room is the Intel. Note – This is after all the explosions and running
down the catwalks. Intel 28 – “Info – P. Fettel” under “Project
Origin”. After the comment by Vanek, you will enter a big room with a
lot of boxes. In the middle of the room is a shelf with the Intel and
supplies. Mission 5 “Replica”INTEL – LOCATIONIntel
29 – “Replica Upgrades” under “Replica Forces”. At the beginning is a
room with a corpse in red with windows on all the walls. There is blood
on the window near it. Intel 30 – “Testing Reminder” under “Outer
Shell”. After getting the Reflex Injector, go upstairs to find a medpack
and the Intel at the observation windows. Intel 31 – “Combat
testing” under “Outer Shell”. After fighting abominations for awhile,
you will go up a ladder into a lab. The Intel is in the lab on the right
side, on a computer. Intel 32 – “Threat report” under “Armacham”.
You will reach a lab after lifting a box out of the way. In this lab is a
ladder that will take you to an upper level. There will be armor and
Intel directly in front of you on a table. Intel 33 – “Lift problems” under “Outer Shell”. Found in an office under where you jump down by the broken ladder. Mission 6 “Ruin”INTEL – LOCATIONIntel
34 – “Replica activity” under “Replica Forces”. Immediately after
seeing the plane, go forward in an office look on a desk to the left. Intel
35 – “Civilian threat” under Armacham”. Immediately after encountering
the remnant civilian for the first time, the Intel in a room that is to
the left to one of the first ghosts you see, and the wood cabinet that
needs to be moved. Intel 36 – “Powered Armor” under “Replica
Forces”. During the battle around the downed plane, once upstairs, go
all the way to the back of this same building. You will find a box with
both Intel and a Reflex Injector on it. Mission 7 “Top”Intel
37 – “EPA manual #1″ under “Replica Forces”. Immediately at the
beginning after killing three replicas, the Intel in the cubicle on a
cabinet. Intel 38 and Reflex Injector 6 – “EPA manual #2″ under
“Replica Forces”. The Intel and Reflex Injector are both on the same
table when you arrive at the closed doors that you have to open. When
you exit the power armor, it is to the left, up some stairs, and in the
room on the table. Mission 8 “Elementary”INTEL – LOCATIONIntel
39 – “Conference request” under “Wade Elementary”. As soon as you shoot
the lock to the grate and enter the school, the first room has Intel on
the floor by the teacher’s desk. Intel 40 – “Status Report” under
“Armacham”. Once upstairs, go straight down the hallway all the way to
the end where the stairs will be barricaded. The Intel sits in front of
this. Intel 41 – “School attendance” under “Wade Elementary”. It is
in a room you have to go through to progress. You passed this room to
get to Intel 40. The Intel is on a shelf by a globe and projector. The
room is on the left of the Canned Food Drive sign. Intel 42 – “Event
flyer” under “Wade Elementary”. Just after defeating the power armor,
the Intel in the second room upstairs, in the middle of the classroom. Mission 9 “Nurse’s Office”INTEL – LOCATIONIntel
43 – “Updated Schedule” under “Wade Elementary”. Found on a shelf
behind a projector in the room that is after the burning bathroom hole. Intel
44 – “Student essay” under “Wade Elementary”. After Intel 43, take a
right outside the doors and go into the other classroom. The Intel is by
the projector. Intel 45 – “Supplements” under “Wade Elementary”.
Immediately after the big fight in the kitchen and the soldiers count to
three to come through the door, go through that door. Go straight to
find a shelf that has the Intel. Intel 46 – “Updated orders” under
“Armacham”. After getting through the ghost part you will fight more
enemies. After this there is a big teal propane tank. Directly next to
it is the Intel. Note – This is before you use the elevator. Intel
47 – “Info – ladybugs” under “Paragon Program”. Immediately as you get
out of the elevator, the Intel is in the right cubicle of the office by
the men. Intel 48 – “Info – Bluebirds” under “Paragon Program”.
Immediately after getting Intel 47, this Intel is in the next possible
room on the right, in the cubicle. Intel 49 and 50 – “Dress code”
and “Strange nightmares” under “Wade Elementary”. After getting the
keycard and the principle scares you, jump through the window. Pick an
Intel up off the floor then go to his desk to find the other Intel. Intel
51 – “Info – Treefrogs” under “Paragon Program”. After getting the
keycard and fighting the Armacham in the classroom, go into the red
room. Get this Intel by the windows. Intel 52 – “Paragon manual”
under “Paragon Program”. Immediately in the next room from Intel 50, go
straight, then through a door, and into a cubicle. It is near the
swearing and milk posters. Mission 10 “Snake Fist”INTEL – LOCATIONIntel
53 – “Elevator checklist” under “Paragon Program”. At the very
beginning of the level, go straight to the computers in front of all the
screens. The Intel is in plain sight. Intel 54 – “Cancellation”
under “Project Origin”. After hearing that Sector 4 is on lockdown, you
will find a room with broken windows. Jump through and the Intel will be
in plain sight. Note – It is a dark blue room and the door tag reads
“Chem Lab C-400″. Intel 55 – “Supplement notes” under “Paragon
Program”. Near Intel 54, drop down the ladder. This Intel is right on
the floor. Note – The ladder is also near the big security doors covered
in red light. Intel 56 – “Paragon findings” under “Paragon
Program”. After Snake Fist mentions danger and Genevieve releasing
specimens, jump or walk through the door of the holding tank. The Intel
is on the floor. Intel 57 – “Recommendations” under “Project
Origin”. Go downstairs from the upper level of where Colonel Vanek
orders his men to shoot you. This Intel is in a box covered by glass in a
lab/morgue. Intel 58 – “Test Results” under “Project Origin”. This
Intel is located in the main security center room, in the abomination
jail cell room. It is on the floor. Note – This is after the run in with
Colonel Vanek. Intel 59 – “I.M. transcript #4″ under “Genevieve Aristide”. Look in Snake Fist’s office, on a desk opposite of his. Mission 11 “Keegan”INTEL – LOCATIONIntel
60 – “Auburn woes” under “Project Origin”. When you run into assassins
again, look in a small booth, by the rolling bar entrance objects. Intel
61 – “Electrical hazard” under “Metro Subway”. When you reach the
tracks, there is a bloody skeleton on a bench on the right. The Intel is
next to this and a pillar. Intel 62 – “Line extension” under “Metro
Subway”. Found in one of the subway cars after Stokes mentions the APC
and getting out. Intel 63 – “Supply report” under “Armacham”. Just
as you go through a hole in a brick wall and down some steps, the Intel
can be seen on some wood on saw horses near a big red gas canister. Intel
64 – “Laser manual” under “Laser”. Go to where the Replicas usually get
hit by the train that comes smashing into another train. Climb up the
stairs on the left and enter the dark room behind a gate. Note – This is
connected to the room with the table saw and couch. Mission 13 “Approach”INTEL – LOCATIONIntel
65 – “Replica brochure 1″ under “Replica Forces”. After reaching a
stairway that has a Replica pod that opens in front of you with no one
in it, look on the floor to find the Intel. Intel 66 – “STS
guidelines” under “Armacham”. Soon after Intel 65, this Intel is on the
floor by a yellow and black striped line where all the cargo is located
on the tram. Intel 67 – “Transfer notice” under “Alma Wade” – This
Intel is by a control panel after crashing the tram and going all the
way up the catwalks and ladders. Note – It is found after the second
time you see Keegan wandering. Intel 68 – “Replica brochure 2″ under
“Replica Forces”. Immediately before you see Keegan straight ahead of
you past a catwalk that goes down and back up, turn to your right. Drop
down the ladder to find this Intel on the floor. Intel 69 – “Project
roster” under “Armacham”. Immediately before enter a big room where
Keegan stands out in the open on a elevator-type platform, go to the
right of the doors. You can find the Intel on the floor by a generator. Intel
70 – “Replica brochure 3″ under “Replica Forces”. When facing the
platform control panel, turn right and go down a ladder to find this
Intel on the ground. Intel 71 – “Replica brochure 4″ under “Replica
Forces”. Shortly after seeing Keegan, go through the white light doors.
He tells you to stay away and you will find a yellow stairway. Go
beneath it to find the Intel. Go through the doors to get it. Mission 14 “Climax”INTEL – LOCATIONIntel
72 – “Containing Alma” under “Project Origin”. The Intel is on a
computer desk with big monitors in the middle of the room where you meet
up with Stokes again, after the turret battle. Intel 73 –
“Situation update” under “Genevieve Aristide”. Look in the middle of the
room you enter after going up the elevator with Stokes. The Intel is on
the floor. Intel 74 – “Power flow” under “Project Harbinger”.
Immediately after Intel 73, this Intel is on the floor by the door you
must go through, near the machines on the walls. Intel 75 – “Music
box” under “Alma Wade”. The Intel is at the end of the bullet-ridden
bridge, after going through decontaminating doors, immediately after
Intel 74. Intel 76 – “Emergency shutdown” under “Project Harbinger”.
After the next airlock, go straight, and go forward on some red boxes
to find it. Alma on the Wade Elementary School Board:At
the beginning of mission 8 “Elementary”, after exiting the transport
vehicle you will be facing the Wade Elementary School Board. Look at the
bottom of it where it reads “No School Monday”. There are four letters
that are on their sides. Those four letters spell “ALMA”.Alternate ending:Complete the game under the Hard difficulty setting with no deaths (except during the final Boss battle) to see an alternate ending.”Deadly Ballet” and “Raining Men” achievements hints:On the “Keegan” level, after the firefight outside ends, follow Keegan. Go through the door and jump down to train tracks to have a group of rats run toward you. Activate slow-mo, then throw a grenade towards the charging rats.F.E.A.R. easter egg:Go to the the underground lab beneath the school and find the room with the Reflex Injector hidden under the mechanical arm. There is a lab assigned to an “N. Mapes”, senior software engineer, a reference to Norton Mapes in the original F.E.A.R. He is the computer whiz who tries to evade you.Achievements:ACHIEVEMENT – HOW TO UNLOCKDead Eye (15 points) – Headshot 10 enemies with the Sniper Rifle.Kiss the Cook (15 points) – Roast 10 enemies with the Napalm Cannon.Snake Fist! (15 points) – Kill 10 enemies with Melee.Stick Around (15 points) – Pin 10 enemies to the wall with the Hammerhead.Blinding Truth (15 points) – Slice up 10 enemies with the Laser.Raining Men (15 points) – Kill 4 enemies with one Grenade.Deadly Ballet (15 points) – Kill 4 enemies with one Slow-mo use.Home Wrecker (15 points) – Use 50 pieces of interactable cover.Bank Shot (15 points) – Kill 10 enemies using combat opportunities.Complete – Sanctuary (15 points) – Complete “Sanctuary”.Complete – Awakening (15 points) – Complete “Awakening”.Complete – Discovery (15 points) – Complete “Discovery”.Complete – Withdrawal (15 points) – Complete “Withdrawal”.Complete – Replica (15 points) – Complete “Replica”.Complete – Ruin (15 points) – Complete “Ruin”.Complete – Top (15 points) – Complete “Top”.Complete – Elementary (15 points) – Complete “Elementary”.Complete – Nurse’s Office (15 points) – Complete “Nurse’s Office”.Complete – Snake Fist (15 points) – Complete “Snake Fist”.Complete – Keegan (15 points) – Complete “Keegan”.Complete – Epicenter (15 points) – Complete “Epicenter”.Complete – Approach (15 points) – Complete “Approach”.Complete – Climax (15 points) – Complete “Climax”.Veteran (30 points) – Complete all Missions on the hardest difficulty.All Juiced Up (30 points) – Collect all Reflex Injectors.Paparazzi (15 points) – Collect 25% of the journal intelligence.Stalker (20 points) – Collect 75% of the journal intelligence.Historian (15 points) – Collect 50% of the journal intelligence.Oracle (30 points) – Collect 100% of the journal intelligence.Enlisted (10 points) – Get promoted to “Private” rank.Officer and Gentleman (30 points) – Get promoted “Second Lieutenant” rank.Four Star General (60 points) – Get promoted “Four Star General” rank.Five Star General (100 points) – Unlock all multiplayer achievements.Bloodbath (10 points) – Get 20 kills during a ranked match.Finishing First (35 points) – Be the highest scoring player for 3 consecutive ranked matches.Monogamous Fragger (15 points) – Kill the same player 5 times during a ranked match.Demolitions Expert (30 points) – Set the C4 charge 3 times in a ranked FailSafe match.Dastardly Disarmer (15 points) – Disarm a C4 charge 3 times in a ranked FailSafe match.The Mad Capper (15 points) – Capture a PHLAG 10 times during a ranked match.MVP (30 points) – In a ranked Blitz match that your team wins, be the only player on your team to capture a PHLAG.Gotta Cap ‘Em All (15 points) – Capture a control point 10 times during a ranked Control match.Control Freak (20 points) – Defend a control point 10 times during a ranked Control match.Untouchable (15 points) – Survive an entire ranked deathmatch match.Flash Dance (20 points) – Kill 3 players while blinded from a shock grenade during any ranked match.Time well spent (25 points) – Play 8 hours worth of ranked multiplayer.Suicidal Tendencies (20 points) – Kill yourself 5 times.I’ll Take Those Odds (15 points) – Have more kills than deaths at the end of any ranked match.City Planner (20 points) – Destroy 100 combat ops while piloting a Powered Armor unit during ranked play.Bad Robot (15 points) – Destroy 2 enemy Powered Armor units in the same ranked round with a carried weapon.”Reborn” achievementsACHIEVEMENT – HOW TO UNLOCKCut Me Some Flak (20 points) – Mission 1: Foxtrot 813 – Destroy all of the helicopters. Find Paxton Fettel (35 points) – Complete the “Reborn” campaign. Tour de Force (30 points) – Mission 4: Rebirth: Destroy a Powered Armor unit in under thirty seconds. Dead Weight (30 points) – Mission 4: Rebirth: Kill all fast-ropers before they hit the ground. Batten Down the Hatches (15 points) – Mission 3: Influence: Close all of the sewer hatches. Foot Soldier (30 points) – Mission 1: Foxtrot 813: Complete the level on foot without an EPA. A-maze-ing (30 points) – Mission 2: Contact: Escape the Replica Forces without killing any Heavy Armor. Miniature Replica Soldier! (15 points) – Crank up “Miniature Replica Soldier” theme song. Collateral Damage (25 points) – Mission 3: Influence: Kill an enemy with an exploding vehicle.

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