XBox – Powerdrome

TITLE PowerdromeGENRE RacingPLATFORM XBOXDEVELOPER ArgonautUS PUBLISHER Mud DuckUK PUBLISHER XICat InteractiveNORDIC PUBLISHER XICat InteractiveONLINE PLAY Yes Media Screenshots: SCREENS ADDED: 14 Jul-2003 Official Fact Sheet: Twelve champions from the far ends of the galactic hegemony compete for an interstellar trophy by racing their Blades – jet-engined, anti-gravity aircraft. The drama-filled competition is staged at break-neck […]

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This article was published in 2011 and is kept online for reference. Prices, availability and opinions reflect that time.

TITLE Powerdrome GENRE Racing PLATFORM XBOX DEVELOPER Argonaut US PUBLISHER Mud Duck UK PUBLISHER XICat Interactive NORDIC PUBLISHER XICat Interactive ONLINE PLAY Yes

Media Screenshots:

SCREENS ADDED: 14 Jul-2003

Official Fact Sheet:

Twelve champions from the far ends of the galactic hegemony compete for an interstellar trophy by racing their Blades – jet-engined, anti-gravity aircraft. The drama-filled competition is staged at break-neck speeds around spectacular tracks. The game features 24 circuits across 8 dramatic environments, ranging from a sub-tropical Ocean Dam to a race on and under a terraformed ring-world.

  • The original Powerdrome for the Amiga and the Atari ST was written by Michael Powell in 1988 and kicked-off the entire future-racing genre. Powell now heads the team developing the new Powerdrome and despairs of the lack of distinctiveness in recent future-racing titles.
  • Powerdrome’s designers have achieved a totally unique format by rigorously applying their focus on delivering a totally compelling driving experience. The team tackled this by not just developing the vehicle handling but on creating unique player-feedback mechanisms.