XBox – Made Man
TITLE Made ManGENRE SimulatorPLATFORM XBOXDEVELOPER SilverBack StudiosUS PUBLISHER N/AUK PUBLISHER N/ANORDIC PUBLISHER N/AONLINE PLAY No Media Screenshots: SCREENS ADDED: 16 May-2005 Official Fact Sheet: Interview with a Made Man is based on real-world events and will allow players to assume the role of Joey Verola as he is indoctrinated into the dark world of organized […]
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This article was published in 2011 and is kept online for reference. Prices, availability and opinions reflect that time.
TITLE Made Man GENRE Simulator PLATFORM XBOX DEVELOPER SilverBack Studios US PUBLISHER N/A UK PUBLISHER N/A NORDIC PUBLISHER N/A ONLINE PLAY No
Media Screenshots:
SCREENS ADDED: 16 May-2005












Official Fact Sheet:
Interview with a Made Man is based on real-world events and will allow players to assume the role of Joey Verola as he is indoctrinated into the dark world of organized crime and relive his life ? every moment, every kill ? as he rises through the ranks to become a “Made Man”.
- Game created in conjunction with David Fisher, an accomplished author and respected authority on the Mafia, who possesses unparalleled knowledge and access into the inner workings of organized crime;
- Authentic Mafia-inspired gameplay scenarios, including bookmaking, racketeering, loan sharking, hijacking, assassinations, numbers running and high body count family wars;
- Over 25 weapons to master, including a Beretta, shotgun, machine gun and more;
- Full complement of melee weapons ? chairs, pool cues and balls, bats, telephones ? in the environments that can be used to wreak havoc, unleash pain and gain respect;
- Human shield/disarm mechanics for taking cover and getting out of sticky situations;
- Cinematic camera direction, celebrity voice talent (to be announced shortly) and a licensed music soundtrack from the 60’s, 70’s and 80’s;
- Picture in Picture system, providing the player with greater awareness of the in-game action;
- Motion-captured animations from leading stunt men for greater realism;
- 20 diverse and fully-deformable environments;
- Acclaim Studios’ proprietary physics and rendering engine, resulting in ultra-realistic character behaviors, lighting and environments;



